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<channel>
	<title>Eric Thivierge</title>
	<atom:link href="http://ethivierge.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://ethivierge.com</link>
	<description>The technical side of animation.</description>
	<lastBuildDate>Wed, 10 Mar 2010 16:18:27 +0000</lastBuildDate>
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		<title>Florida Times Spot</title>
		<link>http://ethivierge.com/animation/florida-times-spot/</link>
		<comments>http://ethivierge.com/animation/florida-times-spot/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 16:18:27 +0000</pubDate>
		<dc:creator>ET_Admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Commercial]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://ethivierge.com/?p=212</guid>
		<description><![CDATA[Worked on a spot for Florida Times Union. We used Softimage 7.01 with the emFluid3 and emRPC plug-ins for the particles. I was responsible for the particle simulations and renders. See the spot on vimeo:
Florida Times Union
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XSI Viewport Capture with Python</title>
		<link>http://ethivierge.com/scripting/xsi-viewport-capture-with-python/</link>
		<comments>http://ethivierge.com/scripting/xsi-viewport-capture-with-python/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 21:51:53 +0000</pubDate>
		<dc:creator>ET_Admin</dc:creator>
				<category><![CDATA[Scripting]]></category>

		<guid isPermaLink="false">http://ethivierge.com/?p=208</guid>
		<description><![CDATA[Had to create a function to capture the viewport today and thought it&#8217;d be useful to post it here for others to find. See below:

# Python
 
import os
xsi = Application
log = xsi.LogMessage
def ET_ViewportCapture( inWidth, inHeight, inPath, inFileName):
# Get current frame
oPlayControl = xsi.ActiveProject.Properties.Find("PlayControl")
Fc = oPlayControl.Parameters("Current").Value
# Get Viewport Object
oViewportCapture = xsi.Dictionary.GetObject("ViewportCapture")
# Start End Frame set to current [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ET_Pickup Plug-In</title>
		<link>http://ethivierge.com/plug-ins/et_pickup/</link>
		<comments>http://ethivierge.com/plug-ins/et_pickup/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 03:42:18 +0000</pubDate>
		<dc:creator>ET_Admin</dc:creator>
				<category><![CDATA[ET_Pickup]]></category>
		<category><![CDATA[Plug-Ins]]></category>

		<guid isPermaLink="false">http://ethivierge.com/?p=190</guid>
		<description><![CDATA[This plug-in gives animators an easy constraint workflow for picking up and putting down objects. Most useful for character animation but also works for other instances where one object picks up another.

Download (Drag &#38; Drop into Softimage viewport or right click &#62; &#8220;save target as&#8221;)
Go to the File &#62; Plug-In Manager and right click on [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mark Schoennagel&#8217;s Area Blog Mention</title>
		<link>http://ethivierge.com/daily/mark-schoennagels-area-blog-mention/</link>
		<comments>http://ethivierge.com/daily/mark-schoennagels-area-blog-mention/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 04:27:40 +0000</pubDate>
		<dc:creator>ET_Admin</dc:creator>
				<category><![CDATA[Daily]]></category>

		<guid isPermaLink="false">http://ethivierge.com/?p=152</guid>
		<description><![CDATA[Just got an email from Mark Schoennagel that he posted his latest blog entry on the Area. Was super stoked to see that he gave SpeakeasyFX a good mention in the article. I was also super excited he linked to my site! Thanks to Mark for the mentions!
Mark Schoennagel&#8217;s Planet Softimage
]]></description>
		<wfw:commentRss>http://ethivierge.com/daily/mark-schoennagels-area-blog-mention/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ET Pickup</title>
		<link>http://ethivierge.com/scripting/et-pickup/</link>
		<comments>http://ethivierge.com/scripting/et-pickup/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 05:47:54 +0000</pubDate>
		<dc:creator>ET_Admin</dc:creator>
				<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://ethivierge.com/?p=142</guid>
		<description><![CDATA[[See post to watch Flash video]
An artist friendly constraint work flow plug-in. This plug-in consists of 3 commands which allow the animator / user to pickup objects, put them down, and remove a pickup while animating.
The script doesn&#8217;t remove the transform keys laid down by the script on the object being picked up to ensure [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rotary Spot</title>
		<link>http://ethivierge.com/work/commercial/rotary-spot/</link>
		<comments>http://ethivierge.com/work/commercial/rotary-spot/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 06:22:06 +0000</pubDate>
		<dc:creator>ET_Admin</dc:creator>
				<category><![CDATA[Commercial]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://ethivierge.com/?p=135</guid>
		<description><![CDATA[[See post to watch Flash video]
Responsible for modeling puzzle pieces, UV mapping of pieces and animation on various shots in the spot.
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EasyMac Spot</title>
		<link>http://ethivierge.com/animation/easymac-spot/</link>
		<comments>http://ethivierge.com/animation/easymac-spot/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 06:19:51 +0000</pubDate>
		<dc:creator>ET_Admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Commercial]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://ethivierge.com/?p=132</guid>
		<description><![CDATA[[See post to watch Flash video]
Modeled EasyMac Cup and animated variations of the cup and text objects.
]]></description>
		<wfw:commentRss>http://ethivierge.com/animation/easymac-spot/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Community Title Sequence</title>
		<link>http://ethivierge.com/rigging/community-title-sequence/</link>
		<comments>http://ethivierge.com/rigging/community-title-sequence/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 05:40:06 +0000</pubDate>
		<dc:creator>ET_Admin</dc:creator>
				<category><![CDATA[Commercial]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://ethivierge.com/?p=125</guid>
		<description><![CDATA[[See post to watch Flash video]
Rigged and modeled the base Cootie Catcher / Fortune Teller while at SpeakeasyFX.
You can take a look at a little bit of a Cootie Catcher Rig Demo:
[See post to watch Flash video]
]]></description>
		<wfw:commentRss>http://ethivierge.com/rigging/community-title-sequence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ET Spider Rig Demo</title>
		<link>http://ethivierge.com/rigging/et-spider-rig-demo/</link>
		<comments>http://ethivierge.com/rigging/et-spider-rig-demo/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 05:23:10 +0000</pubDate>
		<dc:creator>ET_Admin</dc:creator>
				<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://ethivierge.com/?p=114</guid>
		<description><![CDATA[[See post to watch Flash video]
WIP Spider Rig to be released as a free rig to Softimage Community.
]]></description>
		<wfw:commentRss>http://ethivierge.com/rigging/et-spider-rig-demo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Noodle Arm Setup</title>
		<link>http://ethivierge.com/rigging/noodle-arm-setup/</link>
		<comments>http://ethivierge.com/rigging/noodle-arm-setup/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 14:05:09 +0000</pubDate>
		<dc:creator>ET_Admin</dc:creator>
				<category><![CDATA[Rigging]]></category>

		<guid isPermaLink="false">http://ethivierge.com/?p=99</guid>
		<description><![CDATA[As per a discussion on XSIBase:
http://www.xsibase.com/forum/index.php?board=11;action=display;threadid=39869;start=0#lastPost
I followed RayFigs video and setup his arm but then aslo took it a bit further to ensure that the Arm bones wouldn&#8217;t drift in rotation. Take a look at the attached file.
NoodleArm.emdl
Eric T.
]]></description>
		<wfw:commentRss>http://ethivierge.com/rigging/noodle-arm-setup/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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